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May 17, 2010
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Essen underground in realtime by Linolafett Essen underground in realtime by Linolafett
****Youtubevideolink****
[link]



This was a project for my art course
workingtime about 10 weeks, entirely done with blender and gimp.
rendered in realtime, one bird can be controlled with the keyboard, the other cams are programmed ;)
this is the underground station of essen(germany)
hope you like it
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:iconnikolaou:
Nikolaou Featured By Owner May 19, 2010
just friendly tips.
Does the blender engine btw take normal maps or parrallax?
Could take detail to the next level. And its very light!
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:iconlinolafett:
Linolafett Featured By Owner May 19, 2010
jep. normalmaps are being used, you cann see them in the video.
i dont used everywhere normalmaps, because of the lack of power with the engine...
parallax mapping is possible, but very hard to reach, complex scripting with glsl.. i cant code anything^^
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:iconcloudandis:
Cloudandis Featured By Owner May 18, 2010
A very nicly made gaming scene, though it needs shading to be done, it still breaths life into the scenery. If it were to have shading, it would breathe more life into it, creating that eye cany effect. Overall~well done, though one quirk. =)
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:icon3dfxman:
3DFXman Featured By Owner May 18, 2010
More AA and less blur would be nice :)
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:iconlightning5trike:
Lightning5trike Featured By Owner May 17, 2010  Hobbyist Digital Artist
Sieht super aus. :thumbsup:
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:iconnikolaou:
Nikolaou Featured By Owner May 17, 2010
great job my friend, great optimization of the scene and texturing, I can see how low-poly u went!
On the video on youtube I found the timing of the animation of the bird a bit off.
Although the key poses were fine. Well done again
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:iconlinolafett:
Linolafett Featured By Owner May 17, 2010
yeah, very low poly, because of the "bad" blender-engine :D
the whole scene has 140000 faces.
thanks for the kritique ;)
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